I think, to its credit, this is one of the last forms of popular entertainment that I don't sense to be discriminatory in any way. I think there's this general hunger for greater diversity, where publishers are really excited about finding different voices than what has been done.
It's psychologically a weird experience to be so aware of the fact that the real time of your life is moving much faster than the fictional time you're trying to depict. You start to feel very weighted down sometimes.
Basically, I know there's no turning back the clock, and it's sort of pointless to mourn what has passed, but I don't know if the alternatives now really replicate the learning experience that I had, in terms of what I gained from making mini-comics. There were certain components of it that are completely gone because of being able to just throw stuff up on your blog the minute you're done with it.
I think it's harder for each generation. Even I just feel completely separate from teenagers today who have access to the Internet. And I'm amazed that this interest in video games has never gone away. It just keeps growing.
I feel like if people are going to go to the effort to get a stamp and, you know, put it on an envelope that, you know, it's a big effort these days. So I often write back.
I guess there's just a part of me that's not very enthusiastic about finding myself ten years from now halfway through a story that may or may not be any good.
When I talk to people who have teenagers now, their rooms are filled with screens. There are their phones and their DVD players and TVs and all these things to produce distractions for them, and I think it would be hard to find the time to create something. I think that's really changing something about adolescence.
I think in terms of getting new artists who are not in that sort of stereotypical teenage boy demographic; there's been a lot of progress recently. And I shouldn't make a definitive statement about this, but my impression is that the main impediment to progress in that regard is the number of people who are choosing to make a go of it.
For me, like, the more interesting a letter is I just get more excited and I know that this going to be great for my friends who are looking forward to reading that in my comic.
I think most cartoonists are solitary, lonely kids who use their work as a way to try to connect with the world. If I had any other skills that were more performative - if I could have been a musician or an actor - I'm sure I would have pursued that instead in order to get that instant feedback and to hear applause.
I've always been really impressed with some of the longer graphic novels and thought it would be really amazing if one day I could try something like that.
I sense a real difference in my work from the time I was younger and single and more involved in the world of music and going out to bars and all that. There were points at which I was trying to use my art to reflect positively on myself, to almost be flirtatious through the work.
I never go home and take out those business cards and go to those websites. But if there was a mini-comic here in my hand, I'd read it while I ate my lunch. I'm also probably one of the few remaining holdouts who hasn't consented to making the e-book versions of all my work, which is annoying to some of my publishers.
And with this sort of increased visibility, there's more money going around in the industry, and it changes a lot, in terms of who gets into the business as a creator, who sticks with it, and who gets pushed out. And I do think it's sort of too bad that what once was a safe haven for truly eccentric, outsider artists is no longer that thing. But there are definitely pros and cons. You could also look at it as bringing in a more diverse crowd.