But Time, unfortunately, though it makes animals and vegetables bloom and fade with amazing punctuality has no such simple effect upon the mind of man.
As soon as man seeks to penetrate the secrets of Nature--in which nothing is secret and it is but a question of seeing--he realizes that the simple produces the supernatural.
Some of the most frantic lies on the face of life are told with modesty and restraint; for the simple reason that only modesty and restraint will save them.
The child is naturally meditative. He is a sort of samadhi; he's coming out of the womb of existence. His life river is yset absolutely fresh, just from the source. He knows the truth, but he does not know that he knows.... His knowledge is not yet aware. It is innocent. It is simply there, as a matter of fact. And he is not separate from his knowledge; he is his knowledge. He has not mind, he has simple being.
A powerful tool in the early stages of developing scenarios is to pretend the interface is magic. If your persona has goals and the product has magical powers to meet them, how simple could the interaction be? This kind of thinking is useful to help designers look outside the box.
It is a simple matter to see the obvious, to do the expected. The tendency of the individual life is to be static rather than dynamic, and this tendency is made into a propulsion by civilization, where the obvious only is seen, and the unexpected rarely happens. When the unexpected does happen, however, and when it is of sufficiently grave import, the unfit perish. They do not see what is not obvious, are unable to do the unexpected, are incapable of adjusting their well-grooved lives to other and strange grooves. In short, when they come to the end of their own groove, they die.
You shut out from your society the gentle and the good. You laugh at the simple and the pure. living, as you all do, on other and by them, you need at self-sacrifice, and if you throw bread to the poor, it is merely to keep them quiet for a season.